Guide to Crafting in Liberterra
Crafting an Item
A character who has the time, money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of non-magical gear.
Resources
A character needs raw materials worth half of the item's price. These materials can be gathered from adventures, or they can be purchased during your downtime as part of creating the item.
Each character crafting an item needs to be proficient with the tools necessary to craft the item, and have access to the appropriate equipment. You will need to make any judgement calls regarding whether your character has the appropriate equipment. The following table provides some examples of what can be crafted with various tools.
Tool | Item to Craft |
---|---|
Carpenter's Tools | Weapons, Instruments |
Glassblower's Tools | Bottles, Telescopes |
Herbalism Kit | Antitoxin, Potions |
Leatherworker's Tools | Leather Armor, Boots |
Smith's Tools | Metal Armor, Weapons |
Weaver's Tools | Cloaks, Robes |
Crafting Time
To determine how many workweeks it takes to create an item, divide the item's gold piece cost by 50. A character can complete multiple items in a workweek if the items' combined cost is 50 gp or lower. Items that cost more than 50 gp can be completed over longer periods of time, as long as the work in progress is stored in a safe location.
Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use your judgement when determining how many characters can realistically collaborate on an item. A particularly tiny item, like a ring, might only allow for one or two characters to work on it. A large and complex item, like a vehicle, would allow for many more characters to work together.
When the time and material costs of the item have been met, the result of the process is an item of the desired sort. A character can sell an item crafted in this way at its listed price, if they don't use it themselves.
Brewing Potions of Healing
Potions of Healing fall into a special category for item crafting, separate from other magic items. A character who has proficiency with the Herbalism Kit can create these potions. The times and costs for doing so are summarized on the table below:
Type | Time needed | Cost |
---|---|---|
Healing | 1 day | 25 gp |
Greater Healing | 1 workweek | 50 gp |
Superior Healing | 3 workweeks | 300 gp |
Supreme Healing | 4 workweeks | 3,000 gp |
Scribing a Spell Scroll
With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll.
Scribing a spell scroll takes an amount of time and money related to the spell the character wants to scribe, as shown in the table below. In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell. The spell must also be among the character's prepared spells, or known spells, in order to scribe a scroll of that spell.
If the spell scribed is a cantrip, the version on the scroll works as if the caster were 1st level.
Spell Level | Time needed | Cost |
---|---|---|
Cantrip | 1 day | 15 gp |
1st Level | 1 day | 25 gp |
2nd Level | 3 days | 75 go |
3rd Level | 1 workweek | 150 gp |
4th Level | 2 workweeks | 300 gp |
5th Level | 4 workweeks | 600 gp |
6th Level | 8 workweeks | 1,250 gp |
7th Level | 16 workweeks | 3,000 gp |
8th Level | 32 workweeks | 6,000 gp |
9th Level | 48 workweeks | 10,000 gp |